// Electronic Sports League
// CS:GO Beta Config
// Version 0.0.5
// 16.08.2012

rcon ammo_grenade_limit_default 1
rcon ammo_grenade_limit_flashbang 1
rcon ammo_grenade_limit_total 3

rcon sv_accelerate 5.6					//( def. "10" ) client notify replicated 
rcon sv_allow_lobby_connect_only 0	// If set, players may only join this server from matchmaking lobby,
rcon sv_allow_votes 0				// Allow voting?
rcon sv_allow_wait_command 0			// Allow or disallow the wait command on clients connected to this server.
rcon sv_alltalk 1					// Players can hear all other players' voice communication, no team restrictions
rcon sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks.
rcon sv_cheats 0
rcon sv_consistency 0				// Whether the server enforces file consistency for critical files
rcon sv_contact 0					// Contact email for server sysop
rcon sv_dc_friends_reqd 0			// Set this to 0 to allow direct connects to a game in progress even if no presents
rcon sv_deadtalk 1					// Dead players can speak (voice, text) to the living
rcon sv_forcepreload 0				// Force server side preloading.
rcon sv_friction 4.8					// World friction.
rcon sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player
rcon sv_gameinstructor_disable 1		// Force all clients to disable their game instructors.
rcon sv_lan 0
rcon sv_log_onefile 0				// Log server information to only one file.
rcon sv_logbans 1					// Log server bans in the server logs.
rcon sv_logecho 1					// Echo log information to the console.
rcon sv_logfile 1					// Log server information in the log file.
rcon sv_logflush 0					// Flush the log file to disk on each write (slow).
rcon sv_logsdir logfiles
rcon sv_maxcmdrate 128				// If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
rcon sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited
rcon sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited.
rcon sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited
rcon sv_pausable 1
rcon sv_pure 2
rcon sv_pure_kick_clients 1
rcon sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR
rcon sv_voiceenable 0

rcon mp_afterroundmoney 0			// amount of money awared to every player after each round
rcon mp_autokick 0					// Kick idle/team-killing players
rcon mp_autoteambalance 0
rcon mp_buytime 15
rcon mp_c4timer 35
rcon mp_death_drop_defuser 1			// Drop defuser on player death
rcon mp_death_drop_grenade 2			// Which grenade to drop on player death: 0=none, 1=best, 2=current or best
rcon mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best
rcon mp_defuser_allocation 0			// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
rcon mp_do_warmup_period 1			// Whether or not to do a warmup period at the start of a match.
rcon mp_force_pick_time 160			// The amount of time a player has on the team screen to make a selection before being auto-teamed 
rcon mp_freezetime 12
rcon mp_halftime_duration 15			// Number of seconds that halftime lasts
rcon mp_join_grace_time 30			// Number of seconds after round start to allow a player to join a game
rcon mp_limitteams 0
rcon mp_match_can_clinch 1			// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
rcon mp_match_end_restart 1			// At the end of the match, perform a restart instead of loading a new map
rcon mp_maxmoney 16000				// maximum amount of money allowed in a player's account
rcon mp_playercashawards 1			// Players can earn money by performing in-game actions
rcon mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 
rcon mp_playerid_delay 0				// Number of seconds to delay showing information in the status bar
rcon mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar
rcon mp_round_restart_delay 5		// Number of seconds to delay before restarting a round after a win
rcon mp_roundtime 1.75
rcon mp_startmoney 800
rcon mp_teamcashawards 1				// Teams can earn money by performing in-game actions
rcon mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes}
rcon mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow
rcon mp_win_panel_display_time 15	// The amount of time to show the win panel between matches / halfs
rcon sv_competitive_official_5v5 1

rcon mp_solid_teammates 1 			//Determines whether teammates are solid or not.
rcon mp_free_armor 0				//Determines whether armor and helmet are given automatically.
rcon mp_weapons_allow_zeus 0			//Determines whether the Zeus is purchasable or not.
rcon mp_halftime 1				//Determines whether or not the match has a team-swapping halftime event.

rcon bot_quota "0"					// Determines the total number of bots in the game

rcon say "> ESL CS:GO Beta Config loaded - 16.08.2012 <"