// Electronic Sports League
// CS:GO 1on1/2on2 AIM/AWP Config
// 06.11.2012


ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4

sv_accelerate 5.6					//( def. "10" ) client notify replicated 
sv_allow_votes 0				// Allow voting?
sv_allow_wait_command 0			// Allow or disallow the wait command on clients connected to this server.
sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions
sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks.
sv_cheats 0
sv_consistency 0				// Whether the server enforces file consistency for critical files
sv_contact 0					// Contact email for server sysop
sv_dc_friends_reqd 0			// Set this to 0 to allow direct connects to a game in progress even if no presents
sv_deadtalk 0					// Dead players can speak (voice, text) to the living
sv_forcepreload 0				// Force server side preloading.
sv_friction 4.8					// World friction.
sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player
sv_gameinstructor_disable 1		// Force all clients to disable their game instructors.
sv_lan 0
sv_log_onefile 0				// Log server information to only one file.
sv_logbans 1					// Log server bans in the server logs.
sv_logecho 1					// Echo log information to the console.
sv_logfile 1					// Log server information in the log file.
sv_logflush 0					// Flush the log file to disk on each write (slow).
sv_logsdir logfiles
sv_maxcmdrate 128				// If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited
sv_pausable 1
sv_pure_kick_clients 1
sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR
sv_voiceenable 0

mp_afterroundmoney 0			// amount of money awared to every player after each round
mp_autokick 0					// Kick idle/team-killing players
mp_autoteambalance 0
mp_buytime 15
mp_c4timer 45
mp_death_drop_defuser 1			// Drop defuser on player death
mp_death_drop_grenade 2			// Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_defuser_allocation 0			// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_do_warmup_period 1			// Whether or not to do a warmup period at the start of a match.
mp_force_pick_time 160			// The amount of time a player has on the team screen to make a selection before being auto-teamed 
mp_freezetime 0
mp_halftime_duration 15			// Number of seconds that halftime lasts
mp_join_grace_time 30			// Number of seconds after round start to allow a player to join a game
mp_limitteams 0
mp_match_can_clinch 1			// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
mp_match_end_restart 1			// At the end of the match, perform a restart instead of loading a new map
mp_maxmoney 16000				// maximum amount of money allowed in a player's account
mp_playercashawards 1			// Players can earn money by performing in-game actions
mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 
mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar
mp_round_restart_delay 5		// Number of seconds to delay before restarting a round after a win
mp_roundtime 1.25
mp_startmoney 16000
mp_teamcashawards 1				// Teams can earn money by performing in-game actions
mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes}
mp_warmuptime 1					// If true, there will be a warmup period/round at the start of each match to allow
mp_win_panel_display_time 15	// The amount of time to show the win panel between matches / halfs

mp_solid_teammates 1 			//Determines whether teammates are solid or not.
mp_free_armor 0				//Determines whether armor and helmet are given automatically.
mp_weapons_allow_zeus 1			//Determines whether the Zeus is purchasable or not.
mp_halftime 1				//Determines whether or not the match has a team-swapping halftime event.

mp_logdetail 3
mp_backup_round_file_pattern %prefix%_%date%_%time%_%map%_round%round%.txt
sv_damage_print_enable 0 
sv_pure 1

bot_quota "0"					// Determines the total number of bots in the game

//

sv_steamgroup_exclusive 0
cash_team_terrorist_win_bomb 3500
cash_team_elimination_hostage_map 3000
cash_team_elimination_bomb_map 3250
cash_team_win_by_time_running_out 3250
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 3500
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_rescued_hostage 750
cash_team_hostage_alive 150
cash_team_planted_bomb_but_defused 800
cash_team_hostage_interaction 150
cash_player_killed_teammate -3300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_bomb_planted 300
cash_player_bomb_defused 300
cash_player_rescued_hostage 1000
cash_player_interact_with_hostage 150
cash_player_damage_hostage -30
cash_player_killed_hostage -1000
mp_friendlyfire 1
ff_damage_reduction_grenade 0.85
ff_damage_reduction_bullets 0.33
ff_damage_reduction_other 0.4
ff_damage_reduction_grenade_self 1
mp_maxrounds 18
mp_timelimit 0
mp_forcecamera 1
sv_ignoregrenaderadio 0
mp_molotovusedelay 0
spec_freeze_time 5.0
spec_freeze_panel_extended_time 0

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